There’s a huge abundance of slickly designed fictional UI in modern films, television, and games, so when it came to creating this UI project for Technicolor VFX, I wanted to pay homage to a vision of the future from the past. The console and screen interface were primarily inspired by Ridley Scott’s Alien (particularly the opening scene in which the Nostromo first “wakes up”), The Art of Alien: Isolation, Alien: The Blueprints, and Stanley Kubrick’s 2001: A Space Odyssey. I had also taken some inspiration from BLIND’s UI design work for Rogue One: A Star Wars Story.
Audio work was not done for the original project, but for my own purposes, I added sound effects from the incredibly rich and authentic sound library for Alien: Isolation. If you haven’t played that game and you’re an Alien fan, you should stop reading this and play it right friggin’ now. Seriously, I snuck the Seegson logo on the coffee mug because the game’s so good (Seegson being a corporation that plays a pivotal role in the story).
Modeling, texturing, shading, and animation for the console elements were done in Maya (I cannabilized a couple of parts from a CG model of an Apple Monitor II) and rendered in V-Ray. Most textures were provided by textures.com. Graphic design and screen interface elements were created and animated in Adobe Illustrator and After Effects. Basic sound editing/mixing was done in Premiere Pro.